Final Mixing Session

Me, Ben Hollick and George Burrows met up today at one o’clock at the music suite to do some more editing for the soundscape. The audio clips were already in the almost perfect order in Pro Tools but a few clips needed to be added to complete the whole arrangement of audio clips. We need a few clock sound effects to fir the alarm clock at the end of the soundscape just before the second alarm and just after the yawn. Also we needed to add a clock sound effect on when the student character is doing his work. The two clock effects have to be at two different tempos one faster than the other or one slower than the other. The faster clock sound effect needed to be quiet fast to give the impression that time flies while you’re being productive whether its working or play games. We originally wanted the fast tempo clock to be put over the in-game sounds but unfortunately the two sound clips didn’t really fit to gather in perfect harmony so we decided to put it over the student charter typing away on his laptop which was a much better choice. The slower clock was for the second to last piece of audio clip in the soundscape, right before the final alarm clock. was chosen to be slower because the student character was sleeping and we tried to emphasise the fact time seems to be loving slowly while you’re either relaxing or sleeping. The hardest audio clip we had to get was the sound effect an iPhone makes right after you send a text or iMessage, it was sort of a “wooop” sound effect. We didn’t have any microphones or any recording equipment on hand so we had to make do of what we had. We used Ben’s iPhone to do the recording while provided the sound we needed only because me and Ben were the only ones with iPhones. After many attempts of trying to recored the perfect iPhone message sent sound effect. Ben then emailed the audio clip to himself from his phone and with a few little changes in the EQ and the Db levels the sound effect sounded fantastic. placing the sound clip wasn’t too hard but we had to make it perfect like the student character actually sent a text message. We wanted the soundscape to heard at the student characters perspective so we made sure each individual audio track was panned to the proper level, hard panning them left and right would just be unrealistic so for example if say the in-game sounds was supposed to be to he right of the student, instead of panning hard right we pan it to the right but still making sure we can still hear it a little to the left of us. After all the appropriate panning was done and all the levels was checked and making sure that the whole soundscape was in the two minute maximum limit we decided that the soundscape of “A Day In The Life Of A Student” was finished.